Fly Brain LabCognitive Genesis / 01
Can one connection change where a fly goes? Make a repair and find out.
What is Fly Brain Lab?
Fly Brain Lab is a deterministic educational experiment: run a damaged neural controller, repair one connection, then replay the identical world to see how that computation changes the fly’s movement. The controller is authored for teaching and does not execute a biological connectome.
Repair the fly
Start with the damaged wiring. Watch the route, then adjust the highlighted connection.
Inside the controller
Selected path: food left → right motor
- From
- food left state
- To
- right motor command
- Source activity
- 0.000
- Contribution
- 0.000
Runtime & what is real?
- Controller
- demo:repair-controller-v1
- Biological data role
- none — authored teaching graph
- Dataset
- not applicable
- Simulated / displayed nodes · directed pairs
- 10 / 10 · 14
- Activity model
- educational-reference-1.0.0 · dimensionless bounded activity, not measured Hz or spikes
- Source graph
- not applicable — no biological source
- Effective graph fingerprint
- fnv1a32:b84c9cad
- Seed / tick
- 42 / 0
- Final left / right commands
- 0.000 / 0.000
Reconstruction and transmitter predictions: not loaded. Dynamics, sensor encoding and motor mapping: authored simulation rules. Anatomy and synaptic physiology: absent.
The fingerprint identifies the teaching configuration; it is not a biological source checksum. Each restart resets state. A unique run ID is not recorded in this teaching model.
Activity colours use this episode’s computed state. No signal-travel timing within a neuron is simulated. This panel does not certify biological validation.
Result
Ready
Ready. Start with the weakened controller, then repair its highlighted connection.
- Simulated time
- 0.00 s
- Ticks
- 0
- Path length
- 0.0 units
- Contacts
- H 0 · B 0
This remains fully playable without support.
Mission ready.
Under the hood
How the fly steers
Four software sensors feed four decaying state nodes and two motor outputs. Every run advances at a fixed 1/60-second simulated tick. The 3D and 2D views read the same immutable snapshots; neither renderer can change the outcome.
The highlighted weight is a teaching parameter. Changing it is an intervention, not training, learning, or biological repair.
Sources and limitations
What this model leaves out
This is not a complete simulation of a living fruit fly. Biological connectivity does not drive the public controller. The network, sensors and planar movement rules are P.K. Sharma’s educational design. The schematic network layout is not anatomy, and the local FAFB research explorer is not included in this public mission.
Read the related connectome briefing →Built by P.K. Sharma
I built this interactive experiment to make neural computation something you can test, not just read about.
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